Bidding strategy

Bid the hand, not the hope

The winning bid raises both the score and the risk. A disciplined bidder becomes landlord only when the hand has a credible route to control and finish.

What makes a strong hand

  • Rocket: the strongest two-card control play in the game.
  • Bombs: four of a kind can regain control and double the multiplier.
  • Twos: four 2s are premium control cards, though they cannot join sequences.
  • Aces: strong singles and pairs after the 2s are gone.
  • Long structures: straights, pair sequences, and planes remove many cards in one turn.
  • Voids and short suits: fewer scattered groups usually means an easier finish.

A practical evaluation

FeatureValueReason
Big joker8Highest single control card.
Small joker7Nearly as strong and completes the rocket.
Each 26Immediate control outside sequences.
Each Ace3Strong but dependent on the 2s.
Each bomb10Control, multiplier, and a difficult pattern to answer.
Rocket15Ultimate response and maximum safety.

Use this as a starting point, not a rigid formula. A hand with 18 points but six isolated low cards may be worse than a 14-point hand that reduces to three plays.

Bid bands

  • Pass: scattered low cards, no reliable control, and too many unresolved singles.
  • Bid 1: one strong feature but several weak groups. Take the landlord role only if the score is already low.
  • Bid 2: multiple high controls or a strong long structure with a plausible finish.
  • Bid 3: rocket plus another control group, multiple bombs, or a hand that can reduce to very few plays.

When to pass a good hand

If two opponents are already competing and your hand is only marginally strong, passing can be correct. A farmer with a teammate needs less absolute strength than a landlord playing alone.

Do not bid 3 simply because you hold one rocket. The three bottom cards are unknown; the other seventeen cards decide whether the hand can finish.

After winning the bid

  • Re-evaluate after seeing the bottom cards.
  • Count the minimum number of plays needed to empty your hand.
  • Choose a first lead that gains information without exposing your only control group.
  • Keep bombs for a turn where they change control or secure the finish.

Practise bidding against AI

Compare conservative and aggressive decisions in live rounds.

Open the table