Complete rules

How to play Fight the Landlord

Fight the Landlord is a three-player climbing game for one landlord against two farmers. The first side to empty its relevant hand wins the round.

The table

  • Three players use one 54-card deck including both jokers.
  • Each player starts with 17 cards.
  • Three cards are placed face down as the bottom cards.
  • One player becomes the landlord. The other two are farmers and cooperate.
  • Either farmer going out first wins the round for both farmers.

Card ranking

Suits do not affect strength. From lowest to highest, cards rank:

3 4 5 6 7 8 9 10 J Q K A 2 SJ BJ

2, small joker, and big joker cannot appear in straights, consecutive pairs, or plane bodies.

Bidding

  1. A random seat bids first.
  2. A player may pass or bid 1, 2, or 3 points.
  3. A later bid must be higher than the current bid.
  4. A bid of 3 ends bidding immediately.
  5. Otherwise, the highest bidder becomes the landlord after all three players act.
  6. If all three pass, the hand is redealt.

The winning bid becomes the round's bid multiplier. A higher bid means a larger score, but the landlord also takes on more risk.

The landlord and bottom cards

The landlord reveals the three bottom cards and adds them to their hand, increasing from 17 to 20 cards. The landlord then leads the first trick.

The bottom cards are public information. They remain visible for the rest of the round.

Turn order and following

  • The leader may play any legal combination.
  • The next player must beat it with the same type and length, play a bomb or rocket, or pass.
  • A player leading a new trick cannot pass.
  • Two consecutive passes end the trick. The player who last played successfully leads again.
  • A bomb or rocket may beat any normal combination regardless of type or length.

Winning the round

The landlord wins by emptying the 20-card hand first. Farmers win as soon as either farmer empties their hand, even if the other farmer still has cards.

Every bomb or rocket doubles the multiplier. Spring and reverse spring add another double. Read the scoring guide for the complete settlement formula.

Fast start: play against the AI, use a hint when the combination is unclear, and use the rules panel when you need the full reference.

Try the rules at the table

Play instantly against AI. No account or download required.

Open the table