Scoring reference

Scoring and multipliers

Every round has a single score value. The landlord risks twice that value against each farmer.

The round score

Round S = base score × winning bid × multiplier

The base score is normally 1. The winning bid is 1, 2, or 3. The multiplier starts at 1 and changes during the round.

Multiplier events

EventEffect
Each bombMultiplier ×2
RocketMultiplier ×2
SpringMultiplier ×2 once at settlement
Reverse springMultiplier ×2 once at settlement

Spring and reverse spring

  • Spring: the landlord wins and neither farmer has played any card.
  • Reverse spring: the farmers win and the landlord has played only one hand.
  • Spring and reverse spring cannot both apply.

Settlement

ResultLandlordEach farmer
Landlord wins+2S−S
Farmers win−2S+S

The settlement is zero-sum: the landlord's gain equals the combined farmers' loss, and the reverse is also true.

Worked example

Suppose the winning bid is 2, two bombs are played, and the landlord wins with a spring.

  1. Bomb multiplier: ×2 ×2 = ×4
  2. Spring multiplier: ×4 ×2 = ×8
  3. Round S = 1 × 2 × 8 = 16
  4. Landlord gains 32 points; each farmer loses 16.
A high bid increases the value of the round, but it also means the landlord chose to take the stronger hand. Bid discipline matters.

See the scoring live

The result screen shows before, round, and cumulative scores for all three seats.

Open the table